top of page

Animations

This collection brings together a range of my animated works, shaped by what I learned throughout my Master's. I've explored everything from animals to humanoid characters and also animated inanimate objects to life, always focusing on how they move and feel. I'm particularly interested in creating natural movement, a sense of believable weight, and expressive performances that help tell stories through motion. These pieces reflect not only my technical development but also my own creative interpretation of animal behaviour.

One of my master’s animation projects was developed in response to a live client brief, where I was tasked with creating a welcome video featuring their main character as the face of the company. I transformed their 2D design into a fully realised 3D animated character and placed them within a science experiment sequence. I also designed and built the environment to strengthen the narrative, clearly presenting the character as the absent-minded Professor Bunsen while delivering an engaging and whimsical piece.

This animation was created for the 11 Second Club competition, where I brought a provided audio clip from Barbie (2023) to life. I wanted the piece to feel vibrant and character-driven, so I drew inspiration from the bold presence of the Fairy Godmother in Shrek 2, especially her iconic blue dress and wand. I also incorporated elements influenced by Tinker Bell, particularly in the design of the character's wings, to add a sense of lightness and magic.

This animation explores animal locomotion, inspired by a familiar moment—my dog eagerly trying to play with my neighbour’s cat, who always managed to slip away just in time. The setting draws from my childhood memories of my grandpa’s garden, giving the piece a personal sense of place. Through studying video references, I observed that a dog’s run is less of a traditional stride and more of a bounding motion, with both hind legs pushing off the ground simultaneously rather than moving independently.

I designed the walk to feel stealthy and controlled, focusing on the kind of precision a leopard uses to avoid detection. I emphasised slow, deliberate weight shifts, placing the toes down before the heels, and keeping the knees bent to maintain a low, quiet profile. All of these work together to create the sense of a silent, camouflaged movement through the jungle.

I developed this character after creating a miniature knitted Sammy Scarecrow, inspired by a knitting pattern from Jean Geenhowe. I shared that project on my Instragram after rewatching The Wizard of Oz, which sparked the direction for this piece. The animation focuses on bird flight, capturing the way they scan for corn while staying alert - carefully circling and darting in to avoid being caught by the scarecrow.

I created this shot to clearly demonstrate my lip - syncing skills, focusing on timing, clarity, and believable character performance.

This animation focuses on bringing a still object to life. I chose to place the lamp on an animator’s desk as a reflection of my own ambition to become an animator, making the piece feel more personal and intentional. The goal was to build a believable environment that supports the lamp’s movement and gives context to its character.

I created these fox animations to explore bounce and follow-through, focusing on how a fox naturally bounds forward. I show the body compressing on impact with the ground and then stretching as it pushes off, capturing a clear sense of energy, rhythm, and fluid motion.

I added camera shake to give this animation impact and energy. By subtly moving the camera whenever the dinosaur hits the ground, I made the scene feel more dramatic and alive.

This pantomime animation is all about telling a story through movement. I focused on conveying action, comedy, and emotion purely through body language, letting the characters’ gestures and timing carry the narrative without any dialogue.

bottom of page